So here's my survey. If you play wow, feel free to be part of my sample group.
Please Click here to participate in the World of Warcraft Economic Survey
Monday, February 26, 2007
Friday, February 16, 2007
Survey Site
To meet the requirements for the student licence for the survey site you need the following:
sounds reasonable to me. allows one survey with unlimited questions and caps you at 5000 respondants.
if they don't let each student in the class have a licence from the link from this blog i suggest starting a blog (seing as we all have blogger accounts anyway), as that should satisfy the requirements.
- a link to their site www.questionpro.com
- give permission/have permission to publish the project Abstract as a QuestionPro case Study
- give permission to publish survey as a QuestionPro survey template.
sounds reasonable to me. allows one survey with unlimited questions and caps you at 5000 respondants.
if they don't let each student in the class have a licence from the link from this blog i suggest starting a blog (seing as we all have blogger accounts anyway), as that should satisfy the requirements.
Wednesday, February 14, 2007
How Green is your Avatar?
Interesting post on http://www.roughtype.com/archives/2006/12/avatars_consume.php looking at how much power is consumed by your computer, by the SL servers running your avatars and what it means in terms of our energy consumption.
I guess we should compare it to what you would do if you were not in SL 20hr/week.
I guess we should compare it to what you would do if you were not in SL 20hr/week.
Wednesday, February 7, 2007
Examining Direct and Indirect Social Influence with Virtual Characters:
Examining Direct and Indirect Social Influence with Virtual Characters:
The Role of Gender and Realism
Catherine Zanbaka
PhD Candidate in Computer Science
University of North Carolina at Charlotte
Faculty Candidate
Friday, February 9th, 2007
11:00 a.m. - 12:00 p.m.
Fuller Labs 320
With the emergence of interface agents and virtual characters in everyday applications, understanding how people respond to this new medium is crucial. If social interactions with virtual humans are found to be like human to human interactions, then researchers will be able to substitute virtual humans for real people in both research and applied settings. The research presented in this talk covers three experiments which investigate how people react to and are influenced by virtual agents. To study both direct and indirect social influence, two paradigms (Social Facilitation and Inhibition, and Persuasion) from the field of social psychology were used to compare human to human with human to virtual human interactions. The overall conclusion is that people do respond similarly to virtual characters as they respond to real people. In fact, just as in real life interactions, gender plays a significant role in how people respond to virtual characters, more so than even the appearance of the virtual character. This talk presents empirical results from three experiments involving over 300 participants.
________
Catherine A. Zanbaka received a BS in computer Science in 2000 and an MS in Human Computer Interaction in 2002 from the Georgia Institute of Technology. She is currently a PhD candidate in Information Technology at the University of North Carolina at Charlotte. Her research interest includes 3D human computer interaction, virtual humans, and virtual environments.
Host: Michael Gennert
Refreshments will be served.
The Role of Gender and Realism
Catherine Zanbaka
PhD Candidate in Computer Science
University of North Carolina at Charlotte
Faculty Candidate
Friday, February 9th, 2007
11:00 a.m. - 12:00 p.m.
Fuller Labs 320
With the emergence of interface agents and virtual characters in everyday applications, understanding how people respond to this new medium is crucial. If social interactions with virtual humans are found to be like human to human interactions, then researchers will be able to substitute virtual humans for real people in both research and applied settings. The research presented in this talk covers three experiments which investigate how people react to and are influenced by virtual agents. To study both direct and indirect social influence, two paradigms (Social Facilitation and Inhibition, and Persuasion) from the field of social psychology were used to compare human to human with human to virtual human interactions. The overall conclusion is that people do respond similarly to virtual characters as they respond to real people. In fact, just as in real life interactions, gender plays a significant role in how people respond to virtual characters, more so than even the appearance of the virtual character. This talk presents empirical results from three experiments involving over 300 participants.
________
Catherine A. Zanbaka received a BS in computer Science in 2000 and an MS in Human Computer Interaction in 2002 from the Georgia Institute of Technology. She is currently a PhD candidate in Information Technology at the University of North Carolina at Charlotte. Her research interest includes 3D human computer interaction, virtual humans, and virtual environments.
Host: Michael Gennert
Refreshments will be served.
Monday, February 5, 2007
Change happens with ball-flattening speed.
I came across this interesting read... It provides a few predictions about our future with MMO games.
A quote from it:
You've heard stories about how ticket sales are plummeting at movie theaters, in favor of home DVD viewing. Why? Why do so many people want to work from home now? Because we're sick of having to sit with other people. We want that extra layer of control that meat interaction will never give us. We want a world without the unpredictability of real, unrestrained humanity.
http://www.pointlesswasteoftime.com/games/wowworld.html
A quote from it:
You've heard stories about how ticket sales are plummeting at movie theaters, in favor of home DVD viewing. Why? Why do so many people want to work from home now? Because we're sick of having to sit with other people. We want that extra layer of control that meat interaction will never give us. We want a world without the unpredictability of real, unrestrained humanity.
http://www.pointlesswasteoftime.com/games/wowworld.html
Thursday, February 1, 2007
WhisperThott
WoW users routinely use thottbot.com for help with quests or to find where an NPC is. The web database has lots of great information, but users will still ask/yell in-game for location of objects rather than switching to a web browser and looking at thottbot. While the problem has always existed, it has become more pronounced in Outlands, the new BC area. Everybody is new. Everybody is in a rush to get to level 70, so asking is easier than looking it up yourself.
Here is my suggestions: WhisperThott. An addon that has all the information from thottbot already in it, so when people whisper "Where is Marshall?" to you the addon automatically replies with the coordinates. The addon can even listen in on the general channel and respond to questions pro-actively.
What do people think? Will the addon be useful? Will it increase the fun factor of the game? Does it help create better communities?
Here is my suggestions: WhisperThott. An addon that has all the information from thottbot already in it, so when people whisper "Where is Marshall?" to you the addon automatically replies with the coordinates. The addon can even listen in on the general channel and respond to questions pro-actively.
What do people think? Will the addon be useful? Will it increase the fun factor of the game? Does it help create better communities?
Wednesday, January 31, 2007
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